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Heyawake 2 'Hateful' |
Unlucky Nuribou
Nuribous aren't all that common. Rarity of a puzzle type trips up difficulty rating. What the constructor considers a trite pattern is more often a journey of discovery for the solver. My first instinct was to rate this as barely a medium. On reflection, hard will best set the expectations of a novice solver. No, not rules post-level hard, but still...
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Nuribou 6 "Unlucky" |
Stardust [Toroidal]
In addition to the usual rules, the grid is toroidal. That is to say, the top and bottom edges of the grid are connected the way they would if you bent the grid into a cylinder. So are the left and right edges. Or, for the fans of video games, think Pacman.
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Stardust 3 [Toroidal] |
2V
I tend to go nuts when writing Hitori. This one is probably more accessible than the usual fare, though that isn't saying much.
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Hitori 5 |
A small cryptographic fence
Draw a single closed line (the loop) on the yellow paths. The loop does not cross, overlap, or touch itself (no giggling back there) at a point. Letter clues exist inside the cells. Cells with the same letter have the same number of sides used by the loop. Cells with different letters have a different number of sides used by the loop. Yes, that number may be zero as well. Have, um, fun?
Easy Suraromu
And as usual, very susceptible to uniqueness. I almost chickened out of putting this one out. The design is so simple that it isn't entirely unlikely somebody else already wrote the exact same puzzle. Rules.
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Suraromu 2 |
NoriOrNot
This started out as an experiment in developing large scale constraints for that apparently hopelessly local problem, Norinori (rules). I'm not quite there yet, but I'm working on it. I'd like to hear how much exploration each solver found necessary.
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Norinori 2 |
Another Connecting Wall
of mine is right here. I wish I could go back and edit one thing, but oh well. What one needs to do is partition the cards into four stacks of four, then figure what the items of each stack have in common.
Like a Venice
Tricky Bridges problem. Or not, if I missed any shortcuts. I'd like to hear how people attack this one; also, whether the broken design convention annoyed them. (Rules)
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Hashiwokakero 2 |
Threatening sky
Sky's promising rain here. So here are some puddles. Specifically, Pentomino Puddles (rules)
To dust
This is a Stardust puzzle (rules) with, hopefully, no extraneous stars. And second rate graphics. Maybe next time it's going to be based on some actual constellations.
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Stardust puzzle 1 |
Magic Order
Write a digit from 1 to 5 in every cell. Digits in the same row and column are all different. Reading these digits from left to right, from right to left, from top to bottom, and from bottom to top forms twenty different 5-digit numbers. Clues before the number give their position in an ascending order.
This is rather nasty for such a small grid.
EDIT: fixed
This is rather nasty for such a small grid.
EDIT: fixed
Twenty one
When going to 11 isn't enough...
Every row, column and outlined region contains all numbers from 1 to 8, one per cell. All adjacent cells which differ by 5 are marked by a dot on their common border. Symbols outside the grid indicate a property shared by the first two cells in that direction. Same symbols mean same property, different symbols mean different property. Possible properties are:
Every row, column and outlined region contains all numbers from 1 to 8, one per cell. All adjacent cells which differ by 5 are marked by a dot on their common border. Symbols outside the grid indicate a property shared by the first two cells in that direction. Same symbols mean same property, different symbols mean different property. Possible properties are:
- Big: number is 5,6,7 or 8.
- Small: number is 1,2,3 or 4
- Odd: number is 1,3,5 or 7
- Even: number is 2,4,6 or 8
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