Where's the Classic Media Inc. copyright infingement lawsuit?

Litigation grounds between the 33:00 and 35:00 marks on yesterday's television.

Blemished Tasquare

Rules. Medium difficulty, though somewhat susceptible to uniqueness shortcuts.

T&Errible Hitori?

Grant Fikes finds this puzzle extremely trial-and-errory, even if you spot patterns. I, of course, beg to differ. Do comment. (Rules.)

Shutter sudoku

Rules are painted on the picture. Lines extend across the central gap. Marks between triangles are not given. Hints regarding the placement of triangles are available if you mark the text after the bullets, which are after the page break. Apologies for the less-than-stellar image quality.

Double Barnel

So I suck at puns. Two easy Ice Barns follow.

Here and there

Tohu wa Vohu rules.

Easy Nuribou

Rules.

Another Word Toy

Four unit cubes have a single Greek letter written on each of their faces. All following words can be read along a long face of some 4✕1✕1 parallelepiped formed by them. Rotated letters may not stand in for others. Group the letters into cubes.

ΑΞΙΟ ΒΑΖΟ ΘΙΓΩ ΙΔΕΑ KAΒO ΚΟΜΗ ΛΥΝΩ ΝΥΦΗ ΠΟΛΥ ΣΙΓΑ TAXY ΨΥΧΗ ΩΡΕΣ

Vanilla Hitori

Rules.

Dragon




Your mission, should you decide to accept it, is to hack the dragon's head into pieces. Specifically, the five-cell pieces below. Pieces may be freely rotated or flipped over.



Since this is a CR 21 encounter, feel free to use any of the weapons below (mark to read the relevant hint):
  • You need to flip over the following pieces: none
  • From top to bottom row, the number of points where exactly three pieces meet are: 0 2 2 1 1 2 1 2 0 0 0
  • From top to bottom of the right edge, the length of border between pieces along the imaginary diagonals which cross at each point add up to: 2 3 3 1 1 0 1 1 0 3 1 1 4 4 1 3

Killer Sandwich!

This puzzle was mostly created just so I could use the title. It's a typical killer sudoku, with a couple of sandwich clues thrown in. The sandwich clues give the sum of the numbers between the 2 and 4, (excl.) for that row or column.


Gratis free association links: Killer Sandwich

Tohu Wa Vohu

Apparently I still remember this Italian puzzle type with the vaguely Hebrew name. Rules go something like this: Fill all cells with one of two symbols. Equal numbers of each symbol are found in each row and column. No more than two identical symbols are allowed to be consecutive in any row or column.


Blowing off steam Nuribou

This Nuribou was written when I couldn't for the life of me get a much cleverer puzzle of the same type to work properly. Probably of average difficulty, although one edge may give you trouble. (Rules)

Skewed balances

You are given weights 1,2,3,4,5,6,9. Discard one of them, and hang the rest on the scale below, so that it balances as drawn on one of the pictures below. Then switch two of the weights around, so that the scale balances as shown on the other picture. Judging by the reaction of my local guinea pigs puzzle group, this is a bit trickier than it looks.

Pentomino puddles



Partition the puddles into the 12 different free pentominoes.

Are you scared yet?

I mean, I've been waiting for a decade and everything...

Perplexible followup

David Millar is kind enough to feature one of my puzzles on his puzzle blog. No, not this one, the other one. It's an old puzzle, and I haven't made any Ice Barns (rules) in quite a while, so I decided to make another one for the sake of new visitors who like the one up on Perplexible. You can find a few more (and, frankly, better) puzzles of this type elsewhere.

This one is both easier and more typical of how solves of the type feel than the Perplexible one. Clicking on the picture opens the puzzle up in the wonderful pzv.jp environment.


Territory

Yet another Nikoli rarity. The original Japanese name of なわばり is pronounced nawabari.
Partition the grid into rectangles by drawing along grid lines. Each rectangle contains exactly one clue. The clues describe how many of the four sides of their cell are drawn.

Tunnel Vision

Tunnel Vision = Wild Labyrinth + Corral Clues = Build A Maze + regular expressions + Corral Clues.

The longer version of the rules goes something like this. Find an open, 1-cell wide path of edge adjacent cells which visits all cells exactly once. This path is entirely forced by drawing walls on grid lines. A clue inside the grid indicates the number of orthogonally visible cells, including the cell itself. Visibility is obstructed by walls. Clues on the outside indicate the length of walls along the grid line in order of appearance. Consecutively clued wall segments may not overlap, nor share corners. A single wall length may be replaced by ?. Any number of clues, including none, may be replaced by *. An unclued line is equivalent to *. A line with no wall segments may be clued as 0.



To the best of my knowledge, Riad Khanmagomedov invented this puzzle type, and Grant Fikes added the regular expressions. The idea of inserting Corral-style clues inside comes from a previous post.


Fiddly Norinori

Rules. I started out trying to make a Norinori with a bit of a bite to it, and I think I bit off more than I'd like, as a solver, to chew.