Showing posts with label pentomino. Show all posts
Showing posts with label pentomino. Show all posts

Trapezoid puddles

Divide the grey shapes along the lines into distinct 4-cell pieces. Pieces matching after rotation and/or reflection are considered the same. The list of pieces is provided below. Difficulty: Easy



Hexamond Puddles

Partition the grids into the 12 free hexamonds. Use each shape once, rotations and reflections are allowed. Rather hard.

Snail, crawling

Partition the grids into the 12 free pentominos.


This ends the championship celebration.

Swan, reflected

Puddles   Partition the grids into the 12 free hexamonds.


No one receiving

Partition the grids into the 12 free pentominos.


Windows

Puddles    Partition the shapes into the 12 free hexamonds. Each piece appears once, perhaps rotated, perhaps reflected.


Pentomino puddles

Divide the grids into the 12 different free pentominoes.


Jigsaw

It's been a while. Cut the shape along the lines into eight different pieces of equal area. Pieces which can be rotated and/or mirrored to match are not considered different.
8-piece jigsaw

Halo

Partition the grid into the given pieces. Rotations and reflections are allowed.

Threatening sky

Sky's promising rain here. So here are some puddles. Specifically, Pentomino Puddles (rules)

Dragon




Your mission, should you decide to accept it, is to hack the dragon's head into pieces. Specifically, the five-cell pieces below. Pieces may be freely rotated or flipped over.



Since this is a CR 21 encounter, feel free to use any of the weapons below (mark to read the relevant hint):
  • You need to flip over the following pieces: none
  • From top to bottom row, the number of points where exactly three pieces meet are: 0 2 2 1 1 2 1 2 0 0 0
  • From top to bottom of the right edge, the length of border between pieces along the imaginary diagonals which cross at each point add up to: 2 3 3 1 1 0 1 1 0 3 1 1 4 4 1 3

Pentomino puddles



Partition the puddles into the 12 different free pentominoes.

Break over

Not that I'm likely to go back to a regular publishing schedule, but it'll hopefully be more frequent than the past few days. If it's any consolation, I have been writing puzzles for a different medium this week, and some of them may find their way here eventually.

Anyhow, on to the rules for today's puzzle: Place the 12 free pentominoes onto the blank space in the grid. Numeric clues indicate the number of pentominoes in the 8 adjacent cells.

Another Pentomino tiling.

For once, looking where to put Xs won't help much. Otherwise, everything from the previous post applies.

Pentomino tiling

Cover the white cells of the grid with one of each of the 12 different free pentominoes. This shape is uniquely tiled on its own, but you will likely have more fun if you use the clues. The clues on the top and left specify the number of pentominoes in that row / column. Any pentomino on a row / column with a clue to its right/bottom covers at least as many cells of that row / column as the clue.